SKYBLOCK | Progress Update #4 1st Oct | 9:00 PM
Greetings Everyone Welcome to our 4th Progress Update! As you may have noticed, visuals on our blog post site have been slightly altered. Now let's get into what we have been working on. Blog ● Full re-design of the blog post site ● Fixed a few bugs with opening blogs ● You can now open multiple blogs ● Better Responsiveness Vexical ● Plugin is now compiled using JDK 14 ● Updated server version to 1.16.3 (You may connect using 1.8 - 1.16.3) Performance ● Performance improvements when joining and works A-Sync ● Minor scoreboard changes ● Most of the caching system is now running A-Sync ● A system that can still do stuff even when the Main Thread is locked [WIP] ● Buying/selling in shop is now slightly faster ● Protection system got some optimizations ● Spawner Cache & Skull System are a lot faster ● Compression System (Islands will be the first to use this) Spawner ● Sneak + Right-Click to redeem all skulls ● Added a new system that allows us to add more spawners for every type of mob at any given time (future mobs included!) Island ● A new System that allows us to rollback an island in 2hr increments for up to 7 Days [WIP] ● Cobble Generator now also produces ores and is instanteous ● Instant Island Worth System that updates as you place each block Quests ● Added the first set of quests ● Added an easy tool for admins to add new sets of quests ● Previous Progress will be saved when we add a new quest, meaning you don't have to do the whole quest set again
Progress Update #3 1 Sep | 9:00 PM
Greetings Everyone
Welcome to the third progress update. We've worked very hard this month.
So what happened since the last update?
We launched an Internal Beta where all staff members could participate in. We are planning on doing a Beta with more people, however we don't know when at this point.
Since then we have fixed 54 bugs, improved the servers' performance and added features.
Server
● 1.8 - 1.16.2 Support
● Now running a modified version of Paper
● Server timings have gotten better with every update
Performance
● ~2x faster in general.
● 0 server crashes since start of the beta
Chat
● @Mentions in chat (ex. @AsianSquid, will notify me via a "ding" sound)
● Showcasing your Items in chat [i]/[item]
● Anti-Links (You can't send any links in chat to advertise)
● /ignore
Progress Update #2 1 Aug | 9:00 PM
Greetings Everyone!
This is our second Progress Update to show you what we've been working on in the past 30 days.
We have made A LOT of progress stability-wise that you aren't going to see in this post but maybe we'll make an extra post soon, explaining a bit more of the technical stuff.
Our main focus for the past 30 days was to get the server to a playable state and start an internal/closed beta.
And that is exactly what we are going to do in a few days.
The internal beta will only include staff members to make sure the server is playable and all critical bugs are fixed.
The closed beta will start as soon as we are done testing internally and have enough content
Without furthe ado, let's get right into it!
Vexical NPCS
● A new custom plugin that replaces Citizens
● Natively made for version 1.16.1 and supports players till 1.8
● This will allow us to support every new version of minecraft and optimize and integrate the plugin better than we were able to do with Citizens
Citizens has a lot of functionality but a lot of the features are just useless in our use case
We have made this decision to ensure good performance and flexibility
● Full skin support (Layers toggleable)
● Right Click actions
● NPC management system
Vexical Spawner
● Skull progression system (Collect skulls to unlock the next tier spawner)
● Buy price increases by 20% everytime you buy (Calculated from default price)
● /spawner management | Allows you to manage your spawners without being close to them (We all hate being stuck in our own Mob Grinder)
● /spawner list | Lists your Spawners with some info (e. g. Stacksize)
● /spawner(s) | Shortcut to the Spawner Shop
Vexical TPA
● Simple custom TPA plugin
● /tpa
Progress Update #1 1 Jul | 6:00 PM
Greetings Everyone! Today we are releasing our first monthly post As we're getting closer to Season II we want to show you what we've been working on and want to get your feedback & suggestions. Our aim with these monthly posts is to keep you guys informed and improve the server's quality. We will try to push out a monthly post on the 1st of each month. Let's get into what we've been working on for the past 30 days! Discord Bot ● Ticket Bot | This ticket bot will be used as our main way of support. Open a ticket by reacting to a message in a channel. A new channel will be opened exclusively to you and all staff members. ● Staff Bot | A tool for staff to fix bugs and have access to the server without the need to open Minecraft on their PC. ● Vote Bot | This bot allows you to get notificated once you can vote again and you'll even receive your rewards even when you're not online. Spawner ● Spawner Stacking | This does not only reduce lag but you can also stack all spawners of a type in one spot allowing for more compact mob farms. ● Skull Redeeming | To unlock the next spawner you need to redeem a specific amount of skulls of the previous tier. ● Spawner Shop | Special shop featuring a progressive unlock system for spawner. Island ● Island Value | Updates instantaneous and added a new way to obtain island value without using In-Game money. ● Island Roles | Every role has different permissions and prevents new island members from griefing. Island Leaders are able to change permissions for each and every role. AuctionHouse ● GUI | Made the GUI much faster and in general better. Performance ● Inventory | Massively decreased latency. ● Scoreboard | Instant updates while increasing the performance. ● Database | Updates to the database will be sent as a whole "package" instead of every single change. ● Minions | Loaded and unloaded if a player of that island is online or not Season Length Vexical Season Info: Once Season II starts we will not reset the server if there is no need to. If the players don't want a reset we will not reset the server. If the economy hasn't completely inflated we will not reset the server. And most importantly we will not regularly just to push up the purchases of buycraft items as we don't want to put pressure on players to buy items every two months again.